The Long Game: Running Delta Green Campaigns
Most Delta Green campaigns are built to end badly — so what does it take to run one that lasts? Sean runs point on the long game: planning homebrew versus published campaigns, why continuity belongs to the conspiracy and not the Agents, giving players more than one character, Bonds and home scenes as the only real recovery, varying the intensity so the horror still lands, and how to actually finish a campaign. Plus a listener comm from M. on covert action games set in the World Wars.
S02E10
SITREP
Spybrary Podcast – https://spybrary.com/
Casting Shadows episode w/Jason Connerley – https://castingshadowspodcast.com/2026/06/24/episode-73-blowing-the-cover-of-some-covert-inspirations-for-delta-green-with-jason-connerly/
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