The Long Game: Running Delta Green Campaigns

Go Bag season 2 album art
Go Bag
The Long Game: Running Delta Green Campaigns
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Most Delta Green campaigns are built to end badly — so what does it take to run one that lasts? Sean runs point on the long game: planning homebrew versus published campaigns, why continuity belongs to the conspiracy and not the Agents, giving players more than one character, Bonds and home scenes as the only real recovery, varying the intensity so the horror still lands, and how to actually finish a campaign. Plus a listener comm from M. on covert action games set in the World Wars.

S02E10

SITREP

Spybrary Podcast – https://spybrary.com/

Casting Shadows episode w/Jason Connerley – https://castingshadowspodcast.com/2026/06/24/episode-73-blowing-the-cover-of-some-covert-inspirations-for-delta-green-with-jason-connerly/

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This week’s transmissions: M. via Email.

Email: Grenade@GoBagPod.com

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Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. The contents of this audio are copyright Go Bag podcast, excepting those elements that are components of the Delta Green intellectual property.