Non-Mechanical Elements in Espionage Games

Go Bag
Go Bag
Non-Mechanical Elements in Espionage Games
Loading
/

Previously we went over game mechanics that would be good to see in espionage rpgs. In this one we talk about elements that go into an espionage game that enhances the flavor.

S01E03

SITREP

LinksPSI Run https://lumpley.itch.io/psirun

Operator’s Loadout: https://cheatsheets.davidveksler.com/operator-loadouts.html

Delta Green Handler’s Screen: https://shop.arcdream.com/collections/role-playing-games/products/delta-green-handlers-screen-2025-copy

CORK BORG: https://www.kickstarter.com/projects/allrolledup/cork-bord-a-nordic-noir-investigative-role-playing-game/description

James Bond Video Game: https://www.gamespot.com/gallery/007-first-light-14-new-things-we-just-learned-about-the-james-bond-game/2900-6978/#1

First Casualty (book): https://amzn.to/3JUiWQi

The Rest is Classified: https://podcasts.apple.com/gb/podcast/the-rest-is-classified/id1780384916

Encrypted Comms

Andy Hall

REDACTED

For more Go Bag content visit:

HOME

Become an agent of Go Bag:

https://gobagpod.com/patreon

For more…

Sean – https://youtube.com/@rpgsean

Harrigan – https://harriganshearth.substack.com

Some links may be affiliate links, which means I earn a small commission if you buy through them—at no extra cost to you. It helps keep the lights on (and the dice rolling).