Non-Mechanical Elements in Espionage Games

Go Bag
Go Bag
Non-Mechanical Elements in Espionage Games
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Previously we went over game mechanics that would be good to see in espionage rpgs. In this one we talk about elements that go into an espionage game that enhances the flavor.

S01E03

SITREP

LinksPSI Run:

https://lumpley.itch.io/psirun

Operator’s Loadout:

https://cheatsheets.davidveksler.com/operator-loadouts.html

Delta Green Handler’s Screen:

https://shop.arcdream.com/collections/role-playing-games/products/delta-green-handlers-screen-2025-copy

CORK BORG:

https://www.kickstarter.com/projects/allrolledup/cork-bord-a-nordic-noir-investigative-role-playing-game/description

James Bond video game:

https://www.gamespot.com/gallery/007-first-light-14-new-things-we-just-learned-about-the-james-bond-game/2900-6978/#1

First Casualty (book):

https://amzn.to/3JUiWQi

The Rest is Classified (podcast):

ENCRYPTED COMMS

Grenade from Andy Hall

Voicemail from REDACTED

For more podcast information visit

https://gobagpod.com

Become an agent of Go Bag

https://gobagpod.com/patreon

For more…

Sean

https://youtube.com/@rpgsean

Harrigan

https://harriganshearth.substack.com/


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