Non-Mechanical Elements in Espionage Games

Previously we went over game mechanics that would be good to see in espionage rpgs. In this one we talk about elements that go into an espionage game that enhances the flavor.
S01E03
SITREP
LinksPSI Run:
https://lumpley.itch.io/psirun
Operator’s Loadout:
https://cheatsheets.davidveksler.com/operator-loadouts.html
Delta Green Handler’s Screen:
CORK BORG:
James Bond video game:
First Casualty (book):
The Rest is Classified (podcast):
ENCRYPTED COMMS
Grenade from Andy Hall
Voicemail from REDACTED
For more podcast information visit
Become an agent of Go Bag
For more…
Sean
Harrigan
https://harriganshearth.substack.com/
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